A follow up on the guy I showed a few days ago with the swords and big jacket.
I am testing out his material and texture inside of unreal.
Currently Without eyes, which looks Omega Creepy, but since it was mostly for the purpose of checking the skin shader it's all good.
The texturing is done inside of substance painter, and I am testing out a material for unreal that is done by Saurabh Jethani, You can find it here https://gumroad.com/l/XYtzt
It is already setup with inputs for masks and taking in detail normal maps if you have those around. I've used a few from texturing.xyz to get greater detail than a map can hold onto my model.
Will probably do a little introduction of my former works and me as an artist in a post soon, so far hope you like the progress on this one though!