Suggestions on how to fix these problems.
New players reaching gold 3 with level 1 cards
Stretch out the lower leagues but make high leagues more compact. Bronze leagues taking 400 points to advance instead of 300, silver takes 350, gold 300, diamond 250, champion 200.
Since leagues only affect loot box distribution, people would still get just as much dec for winning at 2000 rating as they do now even after those changes, which is still rewarding but not overly rewarding for a mere level 1 deck.
It is easy to accomodate this by making small changes to the lootbox system, simply choosing new % drop chances for each league. Maybe then reaching gold will become an actual achievement again and we can get more reward cards for getting there.
Champion players from donating wins
Limit the maximum ranked rating a player can get to a full tier of rating points. In today's system, my suggestion would be a 5000 rating. By the end of the season, the entire champion league would be relentless. Whoever tradewins would greatly risk dropping to champion 2.
Of course, this could be even more effective in the system I've described above, as everyone would have a lot less safety within the champion league since it would be much easier to drop out of it, having a limited maximum rating being while being composed of only 200 rating points per tier.
Do you like this idea? Or maybe you have an even better suggestion! Leave your opinion on the comments below.