The Splinterlands has been a home run up to this point, absolute literal game-changer for the Steem blockchain, that is undeniable. To be quite honest were it not for this game I would we looking at coinmarketcap and in a chat room talking and following other cryptos. I was on the way out, the friends on here of course were a major staying factor, can't forget that, but you know what I mean.
So when I recommend things on here I want to make it clear I am discussing slight details that I think can be an improvement and hopefully open up some dialog on the points made. The game's market has its start and stop points quite often, which of course is to be totally expected, and it has actually settled in nicely with no real cratering of card values, which is excellent. A major first step has been accomplished in my opinion, and that is building a reliable tightly knit base that can support the "bare bones" of the enterprise. Growth of course is always on the mind of the central authorities of the game and they are of course working on that.
There has been a major sector of these cards though that have been passed by in importance and has really limited the ceiling of card values as a whole... As well as drastically under-utilized a major asset to the game and the cards themselves. I am talking about the gold foil cards. This is a phenomena I cannot preach its importance to the holders of cards in this game in direct relation to the ceiling value of many of the cards have hinged on this point for quite some time.
I am not talking about even about massive prize "Gold Only Games," like some of us may have once dreamed of, but a real, and practical chance to give these cards real value on a daily basis for many of the people that play this game daily. On the last post I mentioned that reward pools for the daily quest need to be changed to more so award the daily player, versus having hiked rewards for "season" accomplishments, when very many of those that reach Champion levels or even Diamond levels are playing the last 1-2 days of the season. Not illegal, not immoral, I am not here to cast judgement on that one bit. Just a minor detail that can be tweaked by giving people more reward cards on a daily basis and get rid of the season rewards. There are definite pluses to that but that is the point in this instance.
Having a "Gold Only" rule set on a ratio based on level you as a player are playing. Even if there is a small ratio starting at even the silver levels, of say 5% of the time where you play as normal, but the match is gold only. I know heads are exploding right now, thinking to yourself "I can't afford a maxed out gold deck too (expletive)," and so on. But actually, in this simple and move to consolidate decks into the usual, even greatly more heavily weighted regular vs gold only options, even if it's 5,10, or 15% say hypothetically, then active players would be forced to hold at least some gold cards to be able to compete in all of their matches, or otherwise forfeit these matches. It would make for more dynamic game play, especially at the top, where I have to make sure my computer screen has not burned in the same users the last several seasons being top 20 or so players. Not that I have a problem with them finishing that high. They follow the rules and "milk the system" to the best of their ability to gain an advantage. Last I checked that's a pretty decent definition for the word competition.
If this dynamic were incorporated players wouldn't carry as many separate decksBut if you had this dynamic people wouldn't have separate decks near as much, orif they did they would have to buy or rent more gold cards in tandem with their regular cards. If this were implemented, I would recommend a 5% ratio starting in the silver level, continuing with 5% up until the top Gold 1 level, then at that point go 10% up until Diamond 1, then it's 12.5% the rest of the way through Champion 1.
This would have a massive effect on card values. This is also a gradual shift, not like it's 50/50 gold foil only ratios or anything massive like that. My thinking in the benefit to the game is that the rarest cards become even rarer through leveling up, surely less burning but more leveling up nonetheless. People would also not be forced to go buy anything, just the ratio of matches they do not have any gold cards that can play in that rule set are deemed playable.
I think this would be a sea change in the game validating already great decks, increasing pack sales in the hunt for gold cards, increasing potion usage, driving up the value of DEC, and making the game all around much more complete with a more proper utilization of the gold foil cards that were oncay.
As a reminder to anyone that rents any of my cards through the entire term of their agreed upon period--message me when it completes and get your Neoxian delegation. I am giving this away for (at minimum) the period of time that you rented the card at 1 neoxag power delegation /$0.10 spent throughout the entire rental period, of course when successfully completed.
Please le now dumped on the market due to lack of practical use day to day.*
Please let me know your thoughts, this is probably a pretty controversial take for some of you I am sure, but of course feel free to comment agree or disagree I would love to have a chat with you on this.