Hello gangsters! In the last post, we said a few words about combat and missions and in this post, we will describe in more detail. In addition, a ranking has been added and each player can see where they are.
In the Profile tab, you will find information about your character. In the future, your items will also appear here.
Your level is calculated from a simple formula:
cbrt( (your_exp + your_rep) / 2 ). Currently, the level is used to matching opponents, but in the future you will need it to use items, to perform certain missions and to participate in competitions or tournaments. For example, players with characters above the level of 200 will be able to take part in one competition and characters with a level between 50 and 150 will be able to participate in other competitions. Items may require that the character be larger than the set level.
Experience and reputation
They are used to calculate the character level. You need the right amount of both experience and reputation to accomplish your mission or have more chance. You get them by fighting other players or completing missions. However, if you lose the fight, your reputation will decrease. Similarly with experience, if your chances are too low to complete the mission and you get to prison, it also decreases.
You can upgrade character stats for them. In the future, you'll also be able to buy items, develop buildings or a gang. You get them by completing missions, winning victorious against other players or in competitions. In some competitions or tournaments, you will need to buy a ticket to participate. Prices can change over time in the market, so keep them high. It can happen that during the competition the market is closed, so the only way to buy good items is from players, and they have a trend to sell very expensively.
Special in-game currency. You'll be able to reduce cooldowns during fights or missions, buy special items, competition or tournament tickets, or upgrade buildings. Necessary to develop a gang.
Most important for your character. In addition to your statistics, each character has its own basic stats.
Strength / Dexterity / Durability / Intelligence / Luck
Bandit: 13 / 10 / 11 / 8 / 7
Thief: 9 / 10 / 11 / 8 / 11
Boy: 11 / 10 / 9 / 12 / 7
Kid: 8 / 12 / 10 / 9 / 10
Nerd: 9 / 9 / 14 / 9 / 8
This basic stats can be changing (balances). Your statistics you paid for will remain unchanged, they are saved in blockchain.
Any increase in statistics costs money:
$15 * amount_of_your_stat + added_stat. The statistics marked in dark are your main statistics, the green is defense statistics and the gold is luck (luck stat = crit stat) statistics. However, all statistics are very important because each character has different main statistics, defense and luck. Items in the game may also require that the character have a higher level than the statistic level. In addition, luck stats increase the chance of a critical hit in battle or getting items on a mission.
After selecting statistics to upgrade, you send customJson transactions with information about your character id and added statistics. Of course, you must have a character with id defined in "character_id".